It also determines the damage for attacking with Staves, Poles, Tomes and Magic Guns. It determines how much damage your magical spells and special abilities do. This is the number next to the little picture of the wand. This means a single point of PA can up your damage substantially. Without getting into specific damage formulae, it should be noted that PA is used multiplicatively. The impact can be greater or lesser depending on what kind of weapon you're using in fact, Guns, Crossbows, Staves, Poles and Tomes aren't affected by your PA at all. It determines how much damage your regular physical attacks deal, as well as most special abilities that deal physical damage. This is the number next to the little picture of the sword. All of these result in getting your next turn faster. Acting but not moving sets it to 20 moving but not acting resets it to 40 ending your turn without moving or acting sets it to 60. Moving + Acting takes all 100 CT, starting you over at 0. When a character's CT reaches 100, they get to take their turn. The higher your Speed stat, the faster this will fill up. At the start of battle, everybody's CT starts at 0 and starts to fill up toward 100. Unlike HP and MP, it is set to 100 for all characters, and this maximum cannot be altered in any way. This stat determines when characters get to take their turn in a fight. Like HP, it is automatically restored in between battles. HP is the only defensive stat, and better armor increases your HP but does not reduce the damage you take.Ī resource required for casting magic spells. Worth noting is that there is no defense or magic defense stat in FFT, unlike its sequels. Given the huge time investment a properly-trained FFT character takes, getting one of your units crystallized is basically a reset. Special characters that join your party as guests cannot permanently die, but if they join you as a real unit (read: you can control them in combat) then their relevance to the story is over and they can permanently die thereafter. If this happens to Ramza, it's game over. If the character's turn comes up when the counter is at 0, they will permanently die, leaving behind a crystal or treasure chest. A dead character has a counter over their head that counts down every time their turn would come up. It is automatically restored to full after every battle. Fair warning about a bunch of stuff that's going to kick your ass. Abilities, Jobs, gear and combos that you should know. What the hell do all of these words and numbers mean!? This guide is divided up into a few different sections for ease of use: As such, I thought it might be worthwhile to write up a short guide to help explain the game and lay out some useful strategies that brand new players might not know about. As I'm sure some of y'all have noticed, this game is really goddamned hard for new players. Now that War of the Lions is out on mobile, there's a decent number of people getting into Final Fantasy Tactics for the first time. (Special thanks to the inimitable WhimsyFox for her contributions to this guide.)
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